Judging by the demo, the remake is a wonderfully authentic, meticulous, and elegant attempt at reimagining one of gaming’s most prolific titles. Thankfully, it shows itself to be an act of love. As such, System Shock is a series with an immense history, and the mere concept of a remake is astronomical. System Shock would go on to influence modern classics such as Prey and Bioshock and became one of the founding fathers of the immersive sim. It was a thriving environment that blended narrative with navigation excellently, ensnaring the player in a thick atmosphere and letting them wander freely, exploring the place at their own pace. Every turn was a secret or surprise or a neat little nod to the lives of passengers that once occupied the station, cementing environmental storytelling as a key element to the narrative. The game utilized a wonderful non-linear structure that effectively emphasized the space station’s sheer scale. Originally released to PCs in 1994, System Shock 1 impressed gamers with a deeply explorable, fully 3D environment that pulsed with life. Missing its March window, this new announcement boldly proclaims a May release.įor those unaware of the legendary series, System Shock was a highly innovative sci-fi/FPS/horror/RPG hybrid duology of videogames that pushed the envelope in more ways than one. After eight years of build-up and several delays, the long-awaited remake of the PC classic, System Shock, has finally received a hard release date-but not after one more delay.
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